Prison rank, money, or kit
- Change prison rank. Compare the current rank with the intended progression rank. Previously earned mine unlocks, prestige, and staff roles are preserved. If the player ranks up during review, start again from the updated value.
- Give money. The presets add $1,000, $10,000, or $100,000. A custom grant accepts a positive amount with up to two decimal places, capped at $1 billion and the wallet limit. If a player is $150 short, enter 150 to add that amount.
- Give kit. Check the exact kit and recipient. Your own kit access still applies. The whole kit must fit in the player’s inventory. A failed delivery for lack of space can be reconsidered once the player makes room.
These changes require the target to be online and in an eligible play state. If a grant is interrupted, check its recorded result and the player’s current state before issuing anything else.
Set a parkour checkpoint
- Choose Parkour checkpoints and the correct course, Bloom or Meridian. For a direct checkpoint change, the player must be online inside that course.
- Select Set checkpoint and enter a number within the displayed course range. A value of zero returns the run to its start.
- Choose Allow completion rewards or Practice only. Review the course, player, checkpoint, and reward choice before confirming.
Decide separately whether checkpoints should survive logout. Saved progress also has a reward policy for a restored run. Restoring the same run cannot award its completion twice. Bloom has no completion reward. For a practice session on Meridian, choose Practice only.
Adjust a reward multiplier
From Reward multipliers, select the earning category and inspect the existing adjustment. Mining cash, Epsilonite, and gems apply to mining earnings. Zombies cash and parkour cash are separate categories. Choose a preset or a custom factor from 0.1× to 10×, then a duration. The available duration selections are an hour, a day, a week, or permanent.
One staff multiplier per category applies to the player. A new setting replaces the previous one in that category. Use 1×/reset to remove the staff adjustment. Payments, refunds, staff grants, and keys are outside these multipliers. After confirming, check Current staff adjustments for the category and expiry, and include them in any handoff.